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Chapter 12-Sound notes class 9

Class 9 Notes: Sound – Waves, Hearing, and Echoes

πŸ”Š All About Sound: Waves, Hearing & Echoes πŸ‘‚

Let’s tune in and learn about the fascinating world of sound!

🎢 What is Sound & How is it Made?

Sound: A form of energy that we can hear πŸ‘‚, produced by vibrating objects. It travels as waves through a medium.
  • Production: Sound is always created by something that is vibrating (moving back and forth rapidly).
  • Vibration: The rapid to-and-fro motion of an object about its mean position.
  • Energy Transfer: The vibrating object transfers its energy to the surrounding particles, starting a sound wave.
  • Sensation: When these waves reach our ears, they make our eardrums vibrate, which our brain interprets as sound.

Plucking a guitar string 🎸 (string vibrates), hitting a drum πŸ₯ (drum skin vibrates), speaking πŸ—£οΈ (vocal cords vibrate), a bee buzzing 🐝 (wings vibrate).

➑️ How Sound Travels: The Wave Journey

Propagation of Sound: The process by which sound energy travels from the source to the listener through a medium.
  • Needs a Medium: Sound needs a substance (solid, liquid, or gas) to travel through. It cannot travel in a vacuum (empty space) 🌌 because there are no particles to vibrate.
  • Mechanical Wave: Sound is a mechanical wave because it requires particle interaction to transfer energy. The particles themselves don’t travel far; they just bump into their neighbours.
  • Longitudinal Wave: Sound travels as a longitudinal wave. This means the particles of the medium vibrate parallel to the direction the wave is travelling (like a slinky being pushed and pulled 〰️).
  • Compressions & Rarefactions: As sound travels, it creates regions where particles are squished together (Compressions – high pressure) and regions where they are spread apart (Rarefactions – low pressure).
  • Wave Transfer: This pattern of C-R-C-R… moves through the medium, carrying the sound energy.

Hearing someone talk across the room (sound travels through air 🌬️), hearing sounds underwater 🏊 (sound travels through liquid), hearing a train approaching by putting your ear to the rail πŸš† (sound travels faster through solid). The classic bell jar experiment shows a ringing bell can’t be heard when the air is pumped out (vacuum).

πŸ’¨ How Fast Does Sound Travel?

Speed of Sound: The distance travelled by a sound wave per unit time. It depends mainly on the properties of the medium.
  • Depends on Medium: Speed is different in solids, liquids, and gases.
  • General Trend: Generally, sound travels fastest in solids πŸš„, slower in liquids 🚒, and slowest in gases ✈️. (Vsolids > Vliquids > Vgases)
  • Why? Particles are closer together and bonded more strongly in solids, allowing vibrations to pass more quickly.
  • Effect of Temperature: Speed of sound increases as the temperature of the medium increases (especially in gases). Hotter particles move faster and collide more often.
  • Effect of Density/Elasticity: Speed depends on the medium’s elasticity (how quickly it returns to shape) and density (how much mass per volume). Higher elasticity = faster speed. Higher density (usually) = slower speed (but elasticity often dominates).
  • Speed in Air: Approximately 343 m/s at room temperature (20Β°C). Speed of light is MUCH faster (~300,000,000 m/s), which is why you see lightning ⚑ before you hear thunder β›ˆοΈ.
Speed (v) = Distance (d) / Time (t)

Approximate speeds: Air (~343 m/s), Water (~1480 m/s), Steel (~5960 m/s).

πŸ‘‚ What Sounds Can Humans Hear?

Range of Hearing: The range of sound frequencies that the human ear can detect. Frequency determines the pitch (highness or lowness) of a sound.
  • Audible Range: Humans can typically hear sounds with frequencies between 20 Hertz (Hz) and 20,000 Hertz (20 kHz). (Hertz = cycles/vibrations per second).
  • Pitch Perception: Low frequency = Low pitch (like a bass drum πŸ₯). High frequency = High pitch (like a whistle πŸ˜™).
  • Infrasound: Sounds with frequencies below 20 Hz. Humans cannot hear these.
  • Ultrasound: Sounds with frequencies above 20 kHz (20,000 Hz). Humans cannot hear these either.
  • Animal Hearing: Many animals have different hearing ranges. Dogs can hear ultrasound up to ~45 kHz πŸ•. Bats use ultrasound up to ~100 kHz or more πŸ¦‡. Elephants can hear infrasound 🐘.

We hear music 🎡, speech πŸ—£οΈ, and everyday noises within the 20 Hz – 20 kHz range. We don’t hear the low rumbles of earthquakes (infrasound) or the high-pitched calls of bats (ultrasound).

πŸ¦‡ Super High-Pitched Sound: Ultrasound

Ultrasound: Sound waves with frequencies higher than 20,000 Hz (20 kHz), beyond the upper limit of human hearing.
  • High Frequency, High Energy: Ultrasound waves carry more energy than audible sound waves of the same amplitude.
  • Directional: They can travel in well-defined paths and don’t bend easily around obstacles.
  • Reflection: They reflect well off different surfaces and boundaries between media.
  • Applications – Medical: Used in ultrasonography (like checking on babies in the womb 🀰) because they reflect differently from different tissues and organs, creating an image. Also used to break kidney stones.
  • Applications – Industrial/Technical: Used for cleaning hard-to-reach parts (ultrasonic cleaning), detecting flaws in metal blocks, SONAR (Sound Navigation and Ranging) to measure sea depth or locate underwater objects 🚒🌊.
  • Applications – Animals: Bats πŸ¦‡ and dolphins 🐬 use ultrasound for echolocation (finding objects and navigating by listening to echoes).

Getting an ultrasound scan at the hospital, using SONAR on a ship, a dog whistle (often uses ultrasound).

πŸ”„ Sound Bouncing Back: Reflection

Reflection of Sound: The bouncing back of sound waves when they strike a hard surface. Just like light! πŸ’‘
  • Surface Requirement: Reflection occurs best from large, hard, and smooth surfaces (relative to the sound’s wavelength).
  • Laws of Reflection: Sound follows the same laws of reflection as light:
    • The incident wave, reflected wave, and the normal (line perpendicular to surface) all lie in the same plane.
    • The angle of incidence (angle between incident wave and normal) equals the angle of reflection (angle between reflected wave and normal). πŸ“
  • Hard vs. Soft Surfaces: Hard surfaces (walls 🧱, cliffs) reflect sound well. Soft surfaces (curtains πŸ›‹οΈ, carpets, foam) absorb sound energy.
  • Basis for Echo & Reverberation: Reflection is the reason we hear echoes and experience reverberation.

Shouting towards a large wall or cliff and hearing the sound come back. The design of concert halls πŸ›οΈ uses reflection to direct sound to the audience (e.g., curved ceilings). Megaphones πŸ“’ and musical instruments like trumpets use reflection to direct sound.

πŸ—£οΈ…πŸ—£οΈ Hearing it Again: Echo

Echo: The repetition of sound heard after the original sound has ceased, caused by the reflection of sound waves from a distant, hard surface.
  • Cause: Reflection of sound from an obstacle.
  • Persistence of Hearing: Our brain holds onto a sound for about 0.1 seconds. This is called the persistence of hearing.
  • Condition for Distinct Echo: To hear a clear, separate echo, the reflected sound must reach our ear at least 0.1 seconds AFTER the original sound.
  • Minimum Distance: For this 0.1s gap, sound must travel to the obstacle and back. Using speed of sound in air (~343 m/s): Total distance = Speed Γ— Time = 343 m/s Γ— 0.1 s = 34.3 m. Since this is the distance *to* the obstacle and *back*, the minimum distance to the obstacle is half of this: 34.3 m / 2 β‰ˆ 17.2 meters.
  • Echo Calculation: If you know the time (t) it takes for an echo to return and the speed of sound (v), the distance (d) to the reflecting surface is:
  • d = (v Γ— t) / 2
  • Multiple Echoes: Can occur if sound reflects off several surfaces.

Shouting in a large empty hall, canyon 🏞️, or near a tall building and hearing your voice repeated. Used in SONAR to measure distances underwater.

🏒 Lingering Sound: Reverberation

Reverberation: The persistence of sound in an enclosed space as a result of multiple reflections from surfaces like walls, floor, and ceiling, even after the source has stopped producing sound. It’s like many echoes mixing together. 🎢➑️🎡🎢🎡
  • Cause: Multiple, continuous reflections of sound waves.
  • Effect: Sound seems prolonged or ‘garbled’ because reflected waves overlap with the original sound and each other.
  • Difference from Echo: Echo is a distinct repetition; reverberation is a general persistence/blurring of sound. Usually occurs when reflecting surfaces are closer than 17.2m.
  • Undesirable Effects: Too much reverberation makes speech unclear and music sound muddy (common in large, empty rooms with hard surfaces).
  • Reducing Reverberation: Use sound-absorbing materials like heavy curtains, carpets, acoustic panels, upholstered furniture πŸ›‹οΈ, or having a large audience (people absorb sound!).
  • Desirable Effects: A small amount of reverberation can add ‘richness’ to music in concert halls 🎻.

The prolonged sound you hear in an empty gymnasium πŸ€ or a large church β›ͺ after clapping your hands. Controlled reverberation in recording studios.

⭐ Brain Boosters: Key Takeaways!

  • Sound = Energy from Vibrations, travels as a Longitudinal Mechanical Wave.
  • Needs a Medium (Solid, Liquid, Gas); Fastest in Solids, Slowest in Gases. Cannot travel in Vacuum.
  • Human Hearing Range: 20 Hz – 20,000 Hz (Audible). Below 20 Hz = Infrasound. Above 20 kHz = Ultrasound.
  • Ultrasound has many uses (medical, SONAR) due to high frequency & directionality.
  • Reflection: Sound bounces off surfaces, following laws similar to light.
  • Echo: Distinct repetition due to reflection, needs >0.1s time gap / >17.2m distance.
  • Reverberation: Persistence of sound due to multiple reflections in enclosed spaces.

βš–οΈ Comparing Key Concepts

Audible Sound vs. Infrasound vs. Ultrasound

Feature Infrasound πŸ‘‚ Audible Sound πŸ¦‡ Ultrasound
Frequency RangeBelow 20 Hz20 Hz – 20,000 HzAbove 20,000 Hz
Human Hearing?NoYesNo
Wavelength (in air)LongMediumShort
ExamplesEarthquakes, Elephant calls 🐘Speech πŸ—£οΈ, Music 🎡Bat calls πŸ¦‡, SONAR, Medical scans

Echo vs. Reverberation

Feature πŸ—£οΈ Echo 🏒 Reverberation
DefinitionDistinct repetition of soundPersistence of sound due to multiple reflections
CauseReflection from a single (usually distant) surfaceMultiple reflections from various surfaces
ClarityClear and separateBlurred, overlapping sound
Time GapNeeds > 0.1 s gapReflections arrive continuously < 0.1 s apart
DistanceReflector usually > 17.2 m awayOccurs in enclosed spaces, even if small
ExampleShouting in a canyonSound in an empty gymnasium

πŸ“ Quick Recap!

  • Sound: Vibrations -> Longitudinal Wave -> Needs Medium.
  • Speed: Solids > Liquids > Gases. Affected by Temp. Faster than you, slower than light!
  • Hearing: 20Hz-20kHz (Audible), <20Hz (Infra), >20kHz (Ultra).
  • Ultrasound: High freq, useful for imaging, SONAR.
  • Reflection: Sound bouncing. Basis for Echo (distinct repeat, >17.2m) & Reverberation (lingering sound, multiple reflections).

🧠 Test Your Knowledge!

  • How is sound produced? Give two examples of vibrating sources.
  • Why can’t sound travel through the vacuum of space? What type of wave is sound?
  • In which medium (solid, liquid, or gas) does sound generally travel fastest, and why?
  • What is the approximate range of audible frequencies for humans? What are sounds below and above this range called?
  • Mention two applications of ultrasound. Why is ultrasound suitable for these applications?
  • What is reflection of sound? State the two laws of reflection for sound.
  • What is an echo? What is the minimum distance required in air to hear a distinct echo, and why?
  • A person claps their hands near a cliff and hears the echo after 4 seconds. If the speed of sound in air is 340 m/s, how far away is the cliff? (Use d = vt/2)
  • What is reverberation? How is it different from an echo? Give one example where it is undesirable.
  • How can reverberation be reduced in a large hall?
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